Running Masks of Nyarlathotep has never been easier thanks to these extensive appendices: With new appendices collecting spells, tomes, and artifacts, running the campaign is easiest it has ever been. Embarking on an expedition to find a lost South American pyramid, the investigators come face to face with ancient horrors that foreshadow the task ahead.Īnd for an added bonus, a Grand Conclusion chapter helps the Keeper to determine just how successful the players have been in tackling the dark schemes of Nyarlathotep’s cults, as well as discussing ways to extend the campaign in a variety of ways.Įach chapter has been tirelessly crossed-referenced to help those running the campaign to keep track of the many locations, characters, player handouts, and items thrown up by the players’ investigation. Set in Peru, this new scenario takes place in 1921 and provides an exciting introductory prologue to the campaign, where the investigators meet Jackson Elias, the industrious and charming author, whose researches lead into the globe-spanning mystery. Rounding things out is plenty of advice on creating investigators for the campaign, replacement characters, and ten ready-to-play investigators for those wishing to dive straight into the adventure. Guidance is also provided on running the campaign, including considerations of historical depictions, pulp or standard play styles, and lethality level (just how much danger should the investigators’ face). Additional material looks at the dark god Nyarlathotep, his cults, and his role in the campaign. The Introduction chapter features a new foreword by Mask’s creator, Larry DiTillio, and goes on to provide an overview of the campaign, it’s key players and their goals and differing agendas, and the important locations the investigators will travel to while they seek to understand the mystery unfolding before them. Now written to be playable with either standard Call of Cthulhu or Pulp Cthulhu, the text guides the Keeper and allows for both gritty or action-packed pulp styles of play. The original six-chapter campaign featuring adventures in America, England, Egypt, Kenya, Australia, and China have been developed and updated by Mike Mason, Lynne Hardy, Paul Fricker, and Scott Dorward, and feature enhanced and new encounters, sub-plots, and on-point guidance for the Keeper. Requires the Call of Cthulhu Keeper’s Rulebook (7 th edition) to play, and is optionally usable with Pulp Cthulhu.
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